Now the key thing to come out of the story is this -- the US Military,
not to be outdone by a bunch of pimply nerds, bought and site licenced
a whole bunch of copies of Doom and gave them to their Troops. This
seems to explain a number of things.
Friendly Fire
If you play Doom for any amount of time, you'll notice a couple of things.
Firstly, the enemies all try to kill you. Secondly, everything is
your enemy. Thirdly, it's better to kill your enemies before they
start to try killing you. This goes a long way to explain friendly
fire casualties in US Ground engagements. If you've got a
bunch of soldiers, broken down, then built back up on Doom, that moment
when that big guy with the gun is waving and yelling "move forward troops"
is one moment where you have ample opportunity to shoot without
having to worry about being shot at. So you'd better hit enter.
End of Level Monsters
The average US soldier knows one thing for sure -- when they chew
through this front line of enemy shooting things, they're going to
face some kind of super-charged bad guy. In Iraq, it was this guy
with a moustache who may or may not have had the ability to shoot
things with his eyeballs. This is almost definitely why Ground
Engagements never got very close to Baghdad. The prospect of a
rectally enhanced troop of fire-farting monkies was too unnerving for
the US troops. And that's why the French were sent in with their
tanks. Because in Half-life, vehicles are only accessible when they're
on railroads.
Where's My Medpack!
Probably one of the biggest concerns for US Ground Troops is running
out of ammunition and the fact that getting shot once hurts
a lot. This has contributed to a deep feeling of inadequacy amongst
the troops as they are not even a quartar of the man
they see blasting baddies while playing Quake. Firstly, they seem to
get to 10% health after being hit by crowbars only once. Secondly,
their first aid kits don't work like those medpacks and aren't
littered around the battlefield in convenient locations after hard
bits. And thirdly, they don't get any field armour. This also
explains the deep mistrust of military command, thus undermining their
on-field ability and high friendly fire kill ratio. Not only that,
they usually only get to play with one weapon and when they run out of
ammo, they've got to go home for some more. Or worse, ask somebody
carrying a gun for some of theirs.
The Verdict
To maximise the military's efficiency, the Spunion advises a very simple
plan of action. Upgrade the computer network and install a new game.
Perhaps getting some computer nerds to program murder simulators that
better reflect typical combat conditions. Or better yet, just get a
bunch of high school nerds and send them into battle. After all, there
they're going to be whining about something anyway.